![]() ![]() The only real disappointment with Distance right now is the slightly stodgy handling of its cars - they're fine escaping obstacles, but seem reluctant to do much when it comes to cornering. ![]() ![]() Fire it up and you're met with an attractive albeit fairly unremarkable racer, one that sets you across obstacle-littered courses designed to be tackled to the insistent rhythm of its euphoric soundtrack. There's something pleasingly subversive about Distance, the work of the Seattle-based studio Refract who've previously explored the genre with Nitronic Rush. Who was it exactly that got rid of those guard rails on the outer edges of F-Zero GX's Fire Field: Undulation? Which twisted architect cut the torturous path up WipEout's Sebenco Climb? And where have all the humans gone? Progressing through Distance's neon-lit cityscapes, you slowly start to realise there's always been a little Lovecraftian horror tugging under the futuristic racing genre. ![]()
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